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Take 150 Physical Damage per Second per Siphoning Charge if you've used a Skill Recently Gain 4% of Non-Chaos Damage as extra Chaos Damage per Siphoning Chargeġ% additional Physical Damage Reduction from Hits per Siphoning ChargeĠ.2% of Damage Leeched as Life per Siphoning Charge +1 to Maximum Siphoning Charges per Elder or Shaper Item EquippedĢ5% chance to gain a Siphoning Charge when you use a SkillĪdds (12-14) to (15-16) Physical Damage to Attacks and Spells per Siphoning Charge Weapon Range: 13 Requires Level 64, 113 Str, 113 Int +25% Chance to Block Attack Damage while wielding a Staff Adds (220-240) to (270-300) Physical Damage
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Nearby Allies' Action Speed cannot be modified to below base value Lose all Divine Charges when you gain Divinity You gain Divinity for 10 seconds on reaching maximum Divine Charges +600 Strength and Intelligence Requirement Movement Speed: -3% Requires Level 56, 600 Str, 752 Int (180-230)% increased Energy Shield Divinity Charges from Garb of the Ephemeral Garb of the Ephemeral.Spirit Charges from items like Lightpoacher and Hale Negator.Other charges in the game that do not have any default effects, but are required for other skills, items, or passives are: Absorption Charges (replaces power charge).Affliction Charges (replaces frenzy charge).Brutal Charges (replaces endurance charge).Three alternative charges from belts dropped from Maven: Power Charges are associated with intelligence.Frenzy Charges are associated with dexterity.
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Endurance Charges are associated with strength.There are three types of charge every character can have, each corresponding to a different core attribute:
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